0Sec Other » Digital Tutors Architectural Detailing in ZBrush (New Links)

In this ZBrush tutorial, we will learn teachniques for interior/exterior architectural detailing in ZBrush Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We'll start by creating a seamless brick texture that we can apply to our geometry. We'll look at using the Projection Master to quickly add detail to our models. We'll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We'll also look at building individual elements using primitive geometry that we can then append to our model. Once you're done with the tutorial, you'll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going.
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Digital.Tutors.Architectural.Detailing.in.ZBrush.(New.Links) posted by optimus133 on 09:02:54 19 February
Digital Tutors Architectural Detailing in ZBrush (New Links)
posted by optimus133 on 19 February | Views: 27 | Category: Other
Digital Tutors: Architectural Detailing in ZBrush
English | WMAV3 | 1217 Kbps | 792x656 10 fps | wmav2 64 kbps | 1.27 GB
Genre: Video Training
English | WMAV3 | 1217 Kbps | 792x656 10 fps | wmav2 64 kbps | 1.27 GB
Genre: Video Training
In this ZBrush tutorial, we will learn teachniques for interior/exterior architectural detailing in ZBrush Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We'll start by creating a seamless brick texture that we can apply to our geometry. We'll look at using the Projection Master to quickly add detail to our models. We'll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We'll also look at building individual elements using primitive geometry that we can then append to our model. Once you're done with the tutorial, you'll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going.
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Digital.Tutors.Architectural.Detailing.in.ZBrush.(New.Links) posted by optimus133 on 09:02:54 19 February

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