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Matte Painting and Digital Environments - Fxphd PNT204

posted by nk2join on 04 February | Views: 31 | Category: Graphic

Matte Painting and Digital Environments - Fxphd PNT204

Matte Painting and Digital Environments - Fxphd PNT204 | 2.57GB
Duration:06:24:37 | Sample Files: present | Video: H264, 1152x720, 12.00fps | Audio: AAC 44100Hz stereo 2 channel 64Kbps
Genre: elearning


This new production-based course taught by Mike James will be focus on two projects. The first half of the course will cover the techniques used to produce over ten matte paintings of G-Deck for the Red Dwarf Back to Earth mini-series. For the second half, we'll create a completely new 2.5D matte painting with a camera move from concept to finishing.
Using Maya, Modo and Photoshop this course will look at modeling in modo -translating concepts to 3D, creating render passes for matte paintings, using tetures/photos vs painting, and camera projection/2.5D techniques in Maya.
James' experience in production allows him to share valuable insights into the craft and how to take a shot to completion. The combination of 3D tools and 2D/2.5D techniques are what gives today's modern matte painters the edge in creating beautiful scenes.
James, a multi-disciplanary artist working in Sydney, divides his time between matte painting, compositing, and 2D animation for film and TV, Retouching global print campaigns, rendering photoreal 3D cars to creating artwork for film post. With 15 years industry experience in his main tool, Photoshop, James has worked on some challenging projects including the recent Red Dwarf Back to Earth miniseries.

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Matte.Painting.and.Digital.Environments.-.Fxphd.PNT204 posted by nk2join on 04:02:22 04 February